
Rename mu_sullivan_infinite.dnax which is located in the characters folder to mu_sullivan_infinite_backup.dnax Rename avg_hulkbuster.dnax which is located in the characters folder to avg_hulkbuster_backup.dnax Rename assets\characters\tbx_baloo to tbx_baloo_backup Rename assets\characters\avg_hulkbuster to avg_hulkbuster_backup And remember to rename all these zip files. Then you must do the same with some texture zips. Move the CONTENTS (not the folder itself) of this the extracted folder into assets/characters/biped. Use QuickBMS to extract the encrypted biped.zip which is located in assets/characters/biped. A better explanation on how to use QuickBMS can be found on the part 1 of my tutorials. Move the CONTENTS (not the folder itself) of this the extracted characters folder into assets/characters.

This will replace Hulkbuster and Crystal Sullivan, since we haven't been able to find a way to add characters that doesn't have an id on the game.įirst you must use QuickBMS to extract the encrypted characters.zip which is located in assets/characters. Peter Pan has his dagger missing and Baloo is a tackle character for now, so is up to you to decide if you really want to test these characters. THEY ARE NOT FINISHED, this are just our first experiments with these characters so they are pretty buggy and still need some work. Today we're going to mod Peter Pan and Baloo into our game.

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